Minoqi2D Flocking Algorithm in UnityI made a 2D flocking algorithm for my Advanced Game AI class, but the code can be easily converted to work in 3D as well. Using a mix of…Jul 11Jul 11
Minoqi(Partially) Recreating Genshin Impacts Enemy AI w/ State MachinesFor the final project for my advanced game AI I decided to recreate a simplified version of the enemy AI in Genshin Impact with the help of…Jun 27Jun 27
MinoqiBasic Obstacle Avoidance Algorithm in UnityI made an obstacle avoidance algorithm for my Advanced Game AI class. By using a mixture of an fov tool I made as well as raycasts, the…Jun 27Jun 27