Sound Manager for Godot
Sound Manager by Nathan Hoad is a tool for dealing with basic sound in Godot using object pooling. When I worked on it it already let the user play, pause and stop music or sound effects, set the audio bus to play a sfx, ui sfx or music from, set the volume and cross fade between music tracks. I added the ability to play music from a specific point in the file. It supports both GDScript and C#!
You can view the code here or you cant download it from Godots asset library here.
What I Did
Programming: I added the ability for the user to play music starting from a specific position in the file as well as still allow cross fade between music tracks. I made sure it supported GDScript and C# as well as updated the documentation to include the new functions.