Sound Manager for Godot

Freelance Felix
Mar 27, 2024

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Sound Manager by Nathan Hoad is a tool for dealing with basic sound in Godot using object pooling. When I worked on it it already let the user play, pause and stop music or sound effects, set the audio bus to play a sfx, ui sfx or music from, set the volume and cross fade between music tracks. I added the ability to play music from a specific point in the file. It supports both GDScript and C#!

You can view the code here or you cant download it from Godots asset library here.

What I Did

Programming: I added the ability for the user to play music starting from a specific position in the file as well as still allow cross fade between music tracks. I made sure it supported GDScript and C# as well as updated the documentation to include the new functions.

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Freelance Felix

Freelance Game Programmer for Godot and Unity with a Bachelors of Science in Game Programming from Champlain College.